Every DC and Marvel superheroes have superpowers. Green Lantern is no exception to this.
Each Green Lantern wields a power ring that can generate a variety of effects, sustained purely by the ring wearer's imagination and strength of will. The greater the user's willpower, the more effective the ring. The upper limits of the power ring's abilities are not clearly defined and it has been referred to as "the most powerful weapon in the universe" on more than one occasion. It has also been stated that every weapon has a weakness and the weakness a Green Lantern ring has is its wearer (though some argue that this is its strength). Across the years, the rings have been shown capable of accomplishing almost anything within the imagination of the ring bearer. Stories in 2006 nicely retconned the ring's long-established ineffectiveness on yellow objects, stating that the ring-wielder need only feel fear, understand it and overcome it in order to affect yellow objects (however, it is a learned and practiced ability, making it a weakness to some Green Lanterns), giving retroactive credence to the explanation of the ring's real but surmountable weakness to yellow.
Power rings as used by various wielders have exhibited (but are not limited to) the following effects:
- Constructs of green 'solid-energy,' which can vary from microscopic to tremendous in size and/or complexity and are limited ONLY by the imagination.
- Flight, including flight at speeds beyond that of light, although this does create an enormous expenditure of energy; users tend to rely on using wormholes for long distance travel.
- Relatively instantaneous transport across the galaxy and to other galaxies through generated wormholes
- Destructive plasma bolts
- Energy force beams that can be used to capture, hold and manipulate solid objects
- The rings can act as semi-sentient computers and accesses information through its connection with the Book of Oa. The rings have problem-solving skills but they cannot make decisions or take actions on their own, and must be given directives by the wearer.
- Time travel (One solitary power ring cannot generate enough power for time travel; several power rings are needed to complete this feat.)
- Translation of nearly all languages
- Force field generation, a protective aura used to shield the wearer from the rigors of the vacuum of space. Strength and durability of force field in combat is limited by the user's will power. Contrary to some canon, a Green Lantern ring currently does not automatically protect its wearer from harm but must be willed into existence.
- Creation and emission of certain types of Radiation, including simulated kryptonite radiation.
- Generation of mental "earplugs" to block out telepathic communication and manipulation.
- Rendering user invisible.
- Allowing wearer to phase through solid objects
- Placing humans into a state of suspended animation
- Accelerated healing of wounds, protection and treatment from viruses and biological attacks and certain surgical procedures including reattachment of severed limbs and digits. More advanced medical procedures must be performed manually and are limited by the wearer's knowledge of medicine.
- Size manipulation allowing ring bearers to grow or shrink in size, the extent of which has not been explored.
- In Green Lantern: First Flight Sinestro was able to "reconnect synapses" in the brain of a dead criminal in order to extract information via a kind of guided discussion.
- Teleportation (an ability that has not been used in quite some time and may be outside the ability of modern Green Lanterns)
- Virtual shape-shifting by generating a hard-lined holographic disguise around the ring bearer.
- "Digitizing" the wearer to absorb them into the ring where they can live in a wearer-generated "world" of their own nearly indefinitely.
- Diagnostic capabilities
This article is about the fictional character. For the upcoming movie, see Green Lantern (film).